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Posts Tagged ‘fragmentation’

APEX furthers the Android ROM modularization started by Treble

Thursday, November 8th, 2018

Google's Project Treble was created to help fight Android's dirty f-word (fragmentation), by making the update process easier and faster for OEMs. Separating vendor-specific code like SoC drivers out from Android itself was meant to help when it came to OS updates and the work required to push them out. Now Google is working on increasing just how modular Android can be with something called APEX.

Details for APEX were published by well-known Rootless (Pixel) Launcher developer AmirZ on Reddit after he compiled together a bit of research on the subject.

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APEX furthers the Android ROM modularization started by Treble was written by the awesome team at Android Police.

‘The Room: Old Sins’ developer explains delay in Android release

Monday, March 19th, 2018

The Room: Old Sins released on iOS back in January. The preceding three entries in the acclaimed creepy puzzler series are all available on Android, but Old Sins, so far, is nowhere to be found. Developer Fireproof Games says the Android version is coming, but it might take a while.

In a blog post, Fireproof says Old Sins is technically up and running on Android, but that "having the game running on a couple of devices in the office, and having something that we can release on Google Play are very different things." Bugs small and major discovered after the game's initial iOS release and the wide variety of Android devices are the main culprits in the delay, the post says: Fireproof's last game, The Room Three, is available on nearly 14,000 different devices, and each individual device can present its own difficulties.

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'The Room: Old Sins' developer explains delay in Android release was written by the awesome team at Android Police.

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